The prologue is the only part of this cancelled game I’ve completed, so for your viewing displeasure and my mild embarrassment, here are the first 9 screens of the game: The prologue is to be told to the player through a series of screens of character silhouettes, which represents the extent of my free-hand artistic ability. After a 7-year-long quest, he returns to his homeland (think Robin Hood coming back to England after the Crusades), and it’s at this point the player’s quest begins. While the novel is to be about drug addiction and mental illness, the RPG is to be about a man named Gerard, who is the captain of an elite fighting force called the Obsidian Knights. I just like the word and what it signifies. The title Ataraxia comes from the title of my novel, which is also on the back-burner, and the two are not at all related. Let this post also serve as proof to my future self that even I, a washed-up novelist wannabe, am capable of creating original content rather than merely soaking up the content of others. Though I’ve cancelled Ataraxia, or at least temporarily placed it on the back-burner until things in my life settle down, I want to share what I’ve so far got on my blog for future reference. Lately I’ve been finding it increasingly difficult to undertake ambitious creative projects, especially with my current 12-hour, 6-days a week work schedule and my shift in focus from sitting on my laptop to physical fitness. Consider it cancelled, consider it announced. Ataraxia: Sins of the Obsidian Knights is the latest RPG Maker VX Ace project that I’ll cancel before I even announce it on my blog.
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